Nubtips

From vertigodragon

 * Admiral's Ghost Ship hits 950 units from your hero in the direction that you cast
 * You can hit magic immune units with Beastmaster's Roar. It will not deal damage, but will stun for the entire duration.
 * Earthshaker's Fissure and Lion/NA's Impale will not miss if you target a unit instead of ground.
 * Tiny's Avalanche will deal double damage to Tossed units.
 * Rooftrellan's Overgrowth can be dispelled with Purge or Black King Bar. Overgrowth will also work on units with magic immunity, but deal no damage.
 * Alchemist must target a unit after channeling Unstable Concotion in order to cast it.
 * Clockwerk's Hookshot will be interrupted on allied units.
 * Sand King's Burrowstrike stun last long enough to cast an uninterruptable Epicenter.
 * Spamming right click during Axe's Berserker's Call only makes it worse.
 * Abbadon's Apothic Shield removes stuns.
 * Pit Lord's Expulsion has a mini-stun if it triggers.
 * Dirge's Soul Rip's side targets cannot be killed.
 * Juggernaut's Omnislash has a mini-stun.
 * Meepo's Geostrike can deal lethal damage.
 * Medusa's Mystic Snake gives vision (a lot).
 * Slark's Dark Pact removes all buffs/debuffs including Dust/Track/Amplify Damage.
 * Clinkz's Death Pact can be using on neutral units.
 * Spectre's Desolate has 400 AoE.
 * Venomancer's Poison Nova cannot kill units (but Venomous Gale can).
 * Enchantress's Nature's Attendants heals yourself more if there are no allied units nearby.
 * Leshrac's Diabolic Edict will deals 1600 damage at level four.
 * Atropos' Nightmare will provide one second of invulnerability.
 * Using a heal over time during Obsidian Destroyer's Astral Imprisonment will extend its duration.